3D model of a Jellyfish creature made in Maya, ZBrush, and Substance Painter, and rendered in Unreal Engine 4.27. The model is rigged in Maya, and animated using physics in Unreal Engine, moving between various speeds and heights throughout the world, whilst becoming angular and distorted. Made for the interactive environment Paratopia, which was a final group Project at Reykjavik Academy of Digital Entertainment.
Physics animation in effect in Unreal Engine